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Wireframe

What is a wireframe?

A wireframe is the structural skeleton of a screen. It maps where things go, what content sits where, and how a user moves through a layout, all before anyone picks colors or fonts. Boxes, labels, placeholder text. The point is to settle structure and priority while changes still cost minutes instead of days.

Fidelity is the key distinction. Low fidelity wireframes are rough and fast, often grayscale sketches that test whether a flow makes sense. High fidelity wireframes get closer to the real thing, with accurate spacing, real copy, and proper hierarchy. A wireframe is not a prototype. A wireframe shows structure; a prototype makes it clickable so people can actually walk through the experience. Teams usually move from low fidelity wireframes to high fidelity wireframes to an interactive prototype as confidence grows. When a team is redesigning a checkout, the wireframe is where they decide the order fields appear in, before a single pixel is styled.

Wireframing forces the hard conversations early. What matters most on this screen? What can be cut? Where does the user go next? Answering those questions in a wireframe is cheap. Answering them after the visual design is built is not.

Wireframes at Dallonses

We wireframe to think, not to decorate. Early in a project we use low fidelity wireframes to argue about structure with clients in the room, fast and honest, before anyone gets attached to a look. It keeps the user experience design grounded in how people actually move through the product rather than how a mockup photographs.

From there we tighten. High fidelity wireframes and clickable prototypes let us test flows with real content and real edge cases, so the layout holds up before development starts. We have done this for global brands with complex products, and the discipline is the same every time: solve the structure first, and the rest of the design gets easier.

Got a flow that needs to make sense before it gets built? Let's map it.

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Aymón holding a Tools magazine in front of their facem
Ari working on a laptop outdoors surrounded by plants
Top-down view of a wooden desk with a keyboard, mouse, and headphones
Hand-drawn illustration of a hand snapping fingers
Nico leaning against a water cooler next to a fire extinguishe
Close-up of an open computer with circuit board and components on a wooden desk
Bernat and Andreu collaborating at a desk with monitors and a laptop
Hand-drawn illustration of an open hand waving
Aymón holding a Tools magazine in front of their facem
Ari working on a laptop outdoors surrounded by plants
Top-down view of a wooden desk with a keyboard, mouse, and headphones
Hand-drawn illustration of a hand snapping fingers
Nico leaning against a water cooler next to a fire extinguishe
Close-up of an open computer with circuit board and components on a wooden desk
Bernat and Andreu collaborating at a desk with monitors and a laptop
Hand-drawn illustration of an open hand waving